The interactive Jukebox is designed to allow a community of people in a public space (e.g. a bar or café) to all partake in the choice of music playing. Owners of the bar/cafe create MP3 music collections from which candidate tracks are nominated to be voted on by the clientele. People in the bar use wireless iPAQ handheld to view nominated tracks, find out further information about the tracks and submit their votes. Votes are collated across all the iPAQs to determine the next track providing a democratic choice over the music played. A public touch screen display can also be used by people in the bar to nominate songs for public vote. The Jukebox is also networked to allow access over the web allowing people to submit MP3s remotely or review a history of the music played on a particular day.


The Watershed Café


Public launch (Due Oct 2003)
User research (February 2003)
Concept generation and refinement (March-May)
UI Design workshops (May/June 2003)
Development (June-Sept 2003)
Field Trail and User evaluation (October 2003)

 

Kenton O'Hara (project management, interface design and user research)
Peter Macer (project management, system architecture)
Marcel Jansen (system architecture, database design and implementation)
Axel Unger (user interface design)
Mathew Lipson (user studies, interface design)
Huw Jeffries (client software design and implementation)
Gill Haworth (Project management)


The Interactive Jukebox aimed to explore different community choice models for music in public spaces afforded by networked mobile and situated display technologies in these social spaces.
1. Owners of the space control the music collections available at particular times from which music can be selected
2. Users of the space can nominate tracks to be put to the public vote
3. Each member of the group using that space can vote on the nominated track creating democratic music selection
4. Remote members of the community can submit music over the web for inclusion in the nomination pool