Futurelab saw the opportunity in utilising the Mobile Bristol framework for educational purposes when they participated in our first set of workshops with local schools. Savannah is a collaborative project that explores whether children can learn about ecology and ethology by 'being an animal'.

Feasibility tests in Bristol, Deployments in Bristol schools and venues to be decided.

Idea generation, proposals - 2002 - Spring 2003
Proof of concept test - autumn 2003

 

Futurelab (Project lead)
BBC Natural History Unit
Mobile Bristol
Mixed Realtiy Lab (Nottingham University)

 

The project is motivated by the question of what innovation and creativity mobile technologies and rich media delivery can bring to ways of learning in a game play environment. The project also brings together collaboration across different sectors.

The idea of the game is for participants to learn what it is like to be a lion by walking around in a virtual Savannah and encountering sounds of other animals or things in the environment.