“Savannah”: Designing a Location-Based Game Simulating Lion Behaviour

S. Benford, D. Rowland, M. Flintham, R. Hull, J. Reid, J. Morrison, K. Facer, B. Clayton.

International Conference on Advances in Computer Entertainment Technology, ACE 2004. 2004. Singapore.

Keyword(s): Mobile games, wireless games, location-based games, education, learning, GPS

Abstract: We describe the design of an experimental location-based pervasive game entitled “Savannah”. Players use GPStracked
handheld computers to experience a virtual savannah that appears to be overlaid on a football pitch sized grassy field. Players act collaboratively to carry out a series of lion missions (such as marking their territory, hiding their cubs and hunting). A stated aim of the game is to encourage players to understand the behaviour of lions though personal experience. This directs them to learn
about the resources that lions require, and to understand the daily key decisions that lions have to make in order to survive in the wild. As a piece of entertainment, it offers a unique opportunity to role play a fascinating animal in a novel and engaging way.

9 Pages

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