“Savannah”:
Designing a Location-Based Game Simulating Lion Behaviour
S.
Benford, D. Rowland, M. Flintham, R. Hull, J. Reid, J. Morrison,
K. Facer, B. Clayton.
International Conference
on Advances in Computer Entertainment Technology, ACE 2004. 2004.
Singapore.
Keyword(s): Mobile games, wireless games, location-based
games, education, learning, GPS
Abstract: We describe the design of an experimental
location-based pervasive game entitled “Savannah”. Players
use GPStracked
handheld computers to experience a virtual savannah that appears
to be overlaid on a football pitch sized grassy field. Players act
collaboratively to carry out a series of lion missions (such as
marking their territory, hiding their cubs and hunting). A stated
aim of the game is to encourage players to understand the behaviour
of lions though personal experience. This directs them to learn
about the resources that lions require, and to understand the daily
key decisions that lions have to make in order to survive in the
wild. As a piece of entertainment, it offers a unique opportunity
to role play a fascinating animal in a novel and engaging way.
9 Pages
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