Designing
Engaging Experiences with Children and Artists:
Hull, R; Reid,
J.
Funology:
From Usability to Enjoyment. Eds. M. A. Blythe, K. Overbeeke, A.
F. Monk and P. C. Wright, Kluwer, 2003
Abstract: The
belief motivating the 4D Experience research programme is that the
experience evoked by a computer system can be (at least) as important
as the ostensible functionality of the system. In this report, we
describe three case studies that explore the experiential approach
to system development.: Zap Scan, A Walk in the Wired Woods, and
the Soundscape Workshops. In each case, we adopted a form of participatory
design in which potential users and/or experienced artists were
recruited into the development process. We discuss how the success
of the resulting experiences might be explained by an underlying
theoretical model and conclude with comments on the positive value
of participatory design.
10 Pages
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