Delivering
Compelling Experiences through Wearable Computing
Hull, R; Reid, J; Geelhoed, E.
IEEE Pervasive
Computing 1(4): 56-61. (2003)Experience Design for Pervasive Computing.
Appliance Design 1 (2)
Keyword(s): pervasive mobile computing; consumer experience
Abstract: Wearable
computing has the potential to deliver a rich variety of engaging
user experiences that enhance everyday activities and situations
through context-sensitive media and interaction. The Walk in the
Wired Woods installation illustrates how such experiences might
be designed and delivered in collaboration with artists and musicians.
In this paper, we outline the beliefs underlying the experiential
approach to wearable computing, describe the Walk in the Wired Woods
experience, and reflect on the lessons that might be learnt from
this work.
13 Pages
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