How
Do Experts Design Compelling Experiences:A Qualitative Identification
Of Key Dimensions
Stone, S
(2002) MSc In Human Communication and Computing
(Final year dissertation), University of Bath.
Abstract: For the past five years, with the introduction
of increased bandwidth and multi media technologies, designers have
attempted to understand how we might design the user experience.
The growing interest in designing the user experience mirrors an
industry trend that shows that companies that consider dimensions
beyond usability are met with greater success in the marketplace.
Within the emerging field of experience design there has emerged
a clear emphasis on the design of products and services that provide
compelling experiences. Most technological experiences-including
digital and, especially, online experiences-have paled in comparison
to real-world experiences and they have been relatively unsuccessful
as a result. The current literature on experience design is limited;
therefore we seem to be in no better position to understand human
experience or how to design for it. What seems to be missing is
a clear idea about what experience is; what its components or elements
are; and, perhaps more importantly, whether it can even be designed
or scripted. This paper describes the findings of an interview study
that was conducted with five design practitioners and artists who
design compelling experiences. A theoretical framework was used
to guide the analysis of the data. The findings illustrate a number
of key components of experience design, and demonstrate that practitioners
use a combination of tacit knowledge and defined processes in their
professional roles. Designing effective experiences also requires
many different types of professionals with a broad range of knowledge.
58 Pages
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