Technology
Experiences : What makes them Compelling?:
Kidd, A.
HP Laboratories Bristol, HPL-2002-338.
Keyword(s): pervasive mobile computing, consumer
experience.
Abstract: This report documents research undertaken
in the summer of 2001 to investigate the nature of visitor experiences
at the
Explore@Bristol interactive science museum. The experimental work
involved an observational study of visitor behaviour at six of
the exhibits in Explore, augmented by interviews and discussions.
The outcome is a provisional model of visitor experience
identifying three dimensions that might make such experiences compelling:
Drama/Sensation, Challenge/Self Expression, and
Social. Though developed in the context of Explore, we consider
the model to have wider application in the consumer space.
25 Pages
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